One to four players, online
Split the shift with friends. Proximity voice puts the panic across the room in your ear before you find out why.

Online co-op for one to four players. Take over an abandoned hookah lounge on a rusty space station: pack the bowls, cook the burgers, serve the ships at the drive-thru window and keep the register growing. Then the gravity generator cuts out and the whole room leaves the floor.

A shift never goes to plan. A burning coal hits the floor, a full tray slips out of your hands, a customer swallows more than they ordered. With proximity based voice chat you hear someone panicking across the room before you see the reason, and while you deal with one problem the next one is already starting in another corner.
Split the shift with friends. Proximity voice puts the panic across the room in your ear before you find out why.
It quits whenever it feels like it. Everything lifts off the floor on real physics, then tries to land at once.
Pack the bowl, fit the foil, punch the holes, place the coal. Burgers in the kitchen, drinks at the bar.
Not everyone comes inside. Some customers pull up to the window in their ship and order from there.
A coal on the floor, a tray out of your hands, a customer who swallows more than they ordered.
Every credit goes back into the business. New furniture, new flavors, more capacity, all of it visible.
Press and creators can use anything here. The fact sheet, the long description and every asset live in the press kit.
Open the press kitOne click on the wishlist, and Steam tells you the moment the doors open.
A game studio in Istanbul, Türkiye, building physics-driven co-op worlds for players everywhere.
Co-op games that fall apart on purpose.
We build the kind of games where the funniest thing in your session was nobody's idea. No cutscene wrote it and no designer placed it. Four people, a room where every object obeys physics, and one system that fails at exactly the wrong moment. That is a design target, not an accident, so we engineer for it: the physics, the netcode and the proximity voice are all our own.
Parita Games is the games arm of Parita Teknoloji, a studio whose products run in restaurants and businesses across Türkiye every day. Same discipline, same standard, aimed at a space station instead.
Hubble Bubble is the first title out of that room. Built in Unity, on our own physics and networking stack, made for four friends and one bad night at a hookah lounge in orbit. It is the first one we are shipping, not the last.
Review keys, press assets, interviews or anything else you need for coverage. Write to us and a person answers.
hello@paritagames.com